artwork

2025|vcarus

I was commissioned to create a game ready asset based on CAD data of a fantasy race car that was going to be used during the ERL final at Sim Formula Europe in 2026. The task was to create a 3D model from the ground up based on the design documents, create textures and materials and then make it all work visually in Godot 4.5.

Software used: Godot 4.5, Blender, Photoshop

2021|Loot Minion

While I worked at Studio 397, we got to participate in a game jam session. We came up with Loot Minion, a game where you are the player’s loot minion. You serve the player, who is on an important quest with lot’s of loot! Your job: keep track of the player’s loot and serve it back to the player when it’s needed. All the items need to be balanced on the center platform, which is getting smaller every mistake you make!

I took on the responsibility of designing and refining the gameplay loop and do the work within the engine, including the code work, gameplay systems, input systems and physics. Godot was a completely new platform for all of us. It’s always very interesting to learn a new piece of software, and I’m glad that I did as Godot has been growing quite a bit recently.

Software used: Godot 3, Autodesk 3ds Max, Photoshop

2019|Pixwing

I worked on an Airconsole port of the mobile game PixWing. Airconsole is a web platform where you play games on the web and use your mobile phone as a controller.

For this port we needed to not only port the entire game, but also come up with a new gameplay loop for the game. The original mobile game was a singleplayer time trials game, where as for Airconsole the game had to be turned into a split screen racing and battle game.

This meant new artwork, new code and various other elements of the game that had to be changed and added, all while keeping the original style of the game intact.

Software used: Unity, Autodesk 3ds Max, Photoshop

2017-2018|Trace

TRACE was a puzzle horror game that was being developed for PC & Consoles with a small team of 5 developers. The concept of the game was to solve mysteries by finding and tracking traces, leading you to various puzzles to solve.

My main role on the project was that of technical artist. I additionally worked on all interface systems used in the game on both the art and code side.

Software used: Unity, Autodesk 3ds Max, Photoshop, Substance 3D Painter

2015-2016|Personal PrOject

One of the first pieces of artwork I worked on coming out of school was a simple interior. This was not so much about creating something unique or good looking, but more about exploring the capabilities and features of the new Unity 5 engine at the time.

Software used: Unity, Autodesk 3ds Max, Photoshop