
Artwork
2025|Sherlock Holmes en de zaak Watson
I created some artwork for a short teaser video for an upcoming Sherlock Holmes theater production.
Software used: Unity 6, Autodesk 3ds Max, Photoshop, Premiere Pro
2025|In het oog van de storm
I created some artwork for a short teaser video for a theater production about 8 friends who travel to an island, who get trapped there right when a storm breaks out.
Software used: Unity 6, Autodesk 3ds Max, Photoshop, Premiere Pro
2025|Moord in de Kerststal
I created some artwork for a short teaser video for a Christmas theater production.
Software used: Unity 6, Autodesk 3ds Max, Photoshop, Premiere Pro, After Effects
2024|De Eerste Maandag
I created some artwork for a short teaser video for a short play about 6 young adults that escape to a basement when they believe war is about to break out. With the release of Unity 6, I though it was a fun challenge to dive back into the engine, explore it’s latest path tracer and see what can be created in 2 days.
Software used: Unity 6, Autodesk 3ds Max, Photoshop, Premiere Pro
2017-2018|Trace
TRACE was a puzzle horror game that was being developed for PC & Consoles with a small team of 5 developers. The concept of the game was to solve mysteries by finding and tracking traces, leading you to various puzzles to solve.
My main role on the project was that of technical artist. I additionally worked on all interface systems used in the game on both the art and code side.
Software used: Unity, Autodesk 3ds Max, Photoshop, Substance 3D Painter


2015-2016|Personal PrOject
One of the first pieces of artwork I worked on coming out of school was a simple interior. This was not so much about creating something unique or good looking, but more about exploring the capabilities and features of the new Unity 5 engine at the time.
Software used: Unity, Autodesk 3ds Max, Photoshop


