
Artwork
2025|Sherlock Holmes en de zaak Watson
I created some artwork for a short teaser video for an upcoming Sherlock Holmes theater production. With the release of Unity 6, I though it was a fun challenge to dive back into the engine, explore it’s latest path tracer renderer and see what can be created in 2 days.
Software used: Unity 6, Autodesk 3ds Max, Photoshop

2024-2025|Theater posters
I was commissioned to create artwork for various theater productions in 2024 and 2025. Below are a few examples.
Software used: Illustrator, Photoshop, Krita


2017-2018|Trace
TRACE was a puzzle horror game that was being developed for PC & Consoles with a small team of 5 developers. The concept of the game was to solve mysteries by finding and tracking traces, leading you to various puzzles to solve.
My main role on the project was that of technical artist. I additionally worked on all interface systems used in the game on both the art and code side.
Software used: Unity, Autodesk 3ds Max, Photoshop, Substance 3D Painter


2015-2016|Personal PrOject
One of the first pieces of artwork I worked on coming out of school was a simple interior. This was not so much about creating something unique or good looking, but more about exploring the capabilities and features of the new Unity 5 engine at the time.
Software used: Unity, Autodesk 3ds Max, Photoshop


