Artwork

2017-2018|Trace

TRACE was a puzzle horror game that was being developed for PC & Consoles with a small team of 5 developers. The concept of the game was to solve mysteries by finding and tracking traces, leading you to various puzzles to solve.

My main role on the project was that of technical artist. I additionally worked on all interface systems used in the game on both the art and code side.

Software used: Unity, Autodesk 3ds Max, Photoshop, Substance 3D Painter

2015-2016|Personal PrOject

One of the first pieces of artwork I worked on coming out of school was a simple interior. This was not so much about creating something unique or good looking, but more about exploring the capabilities and features of the new Unity 5 engine at the time.

Software used: Unity, Autodesk 3ds Max, Photoshop