Animation

2025|Sherlock Holmes en de zaak Watson

I created some artwork for a short teaser video for an upcoming Sherlock Holmes theater production.

Software used: Unity 6, Autodesk 3ds Max, Photoshop, Premiere Pro

2025|In het oog van de storm

I created some artwork for a short teaser video for a theater production about 8 friends who travel to an island, who get trapped there right when a storm breaks out.

Software used: Unity 6, Autodesk 3ds Max, Photoshop, Premiere Pro

2025|Moord in de Kerststal

I created some artwork for a short teaser video for a Christmas theater production.

Software used: Unity 6, Autodesk 3ds Max, Photoshop, Premiere Pro, After Effects

2024|De Eerste Maandag

I created some artwork for a short teaser video for a short play about 6 young adults that escape to a basement when they believe war is about to break out. With the release of Unity 6, I though it was a fun challenge to dive back into the engine, explore it’s latest path tracer and see what can be created in 2 days.

Software used: Unity 6, Autodesk 3ds Max, Photoshop, Premiere Pro

2019-2022|rFactor 2|cinematics

I’ve delivered over 40 cinematics of rFactor 2, working on cinematography, recording and editing. In most cases there were only a few days between the in-game content being ready and the planned release, providing a very tight deadline to get each cinematic recorded, edited and delivered. Here are some of my favorites!

Software used: rFactor 2, Premiere Pro, After Effects, Photoshop

2018|Chronos One Escape Rooms|CGI

Chronos One Escape Rooms was building a sci-fi escape room, and for it’s finale (when visitors managed to escape in time) they needed a short piece of CGI that was displayed on a screen, which was built into the wall to make it look like the window of an escape pod. There was a pretty tight timeline for this job, so we opted to make use of Unity and render the sequence in real-time to save on rendering time.

Software used: Unity, Premiere Pro, After Effects, Photoshop